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A-T KNICKS DEPTH CHART
←J. STARKS · 88C. OAKLEY · 86→
OG Anunoby
RUBY · SF/PF · NYK
88
All-Time New York Knicks logo
OG Anunoby
6'7" · 240 lbs · 7'2" WS · 29 BADGES
94
PERIMETER DEFENSE
89TH PCTL · SF
94
HELP DEFENSE IQ
87TH PCTL · SF
92
PASS PERCEPTION
83RD PCTL · SF
THE SCOUTING READ
STRENGTHS
+Interior Defense 89 — 96th percentile among SFs.
+Perimeter Defense 94 — 89th percentile among SFs.
+Help Defense IQ 94 — 87th percentile among SFs.
WEAKNESSES
−Post Fade 37 — 1st percentile among SFs.
−Post Control 36 — 2nd percentile among SFs.
−Pass IQ 52 — 2nd percentile among SFs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Shane Battier

Shane Battier

SF/SG · MEM

85
Ron Artest

Ron Artest

SF/N · IND

88
Bruce Bowen

Bruce Bowen

SF/SG · SAS

86
PERCENTILE VS ALL SFS (96)
OVERALL
44
OUTSIDE
14
INSIDE
6
PLAYMAKING
4
ATHLETICISM
59
DEFENSE
89
REBOUNDING
19
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSF AVG
OVR 88INS 62OUT 84ATH 84PLY 58REB 53DEF 86
BADGES — 29 TOTALFROM GET /api/players/slug/og-anunoby-all-time-new-york-knicks
HALL OF FAME · 1
SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.
GOLD · 8
Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Wall UpImproves shot contest effectiveness during hands-up defense when guarding the paint.Work HorseIncreases player speed and agility when chasing down loose balls.
SILVER · 9
Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Paint ProdigyImproves a player's ability to quickly and efficiently score while going to work in the paint.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jumpshot.Post PowerhouseStrengthens a player's ability at backing down defenders and moving them with dropsteps.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.
BRONZE · 11
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.BruiserDrains energy from opponents when making physical contact.Float GameImproves a player's ability to make floaters.Ghost StepperIncreases the effectiveness on step-through layups or other close-range shots that come after a fake.High-Flying DenierBoosts the speed and leaping ability of a defensive player in anticipation of a chase down block attempt.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.Static MiddyApplies a shooting boost to stand-still mid-range shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 89.2 · 12TH PCTLCLOSE SHOT81
SF AVG 87.9 · 4TH PCTLMID-RANGE SHOT76
SF AVG 81.6 · 62ND PCTLTHREE-POINT SHOT85
SF AVG 82.6 · 37TH PCTLFREE THROW82
SF AVG 92.8 · 23RD PCTLSHOT IQ90
SF AVG 93.5 · 21ST PCTLOFFENSIVE CONSISTENCY90
INSIDE SCORING
SF AVG 87.7 · 17TH PCTLDRIVING LAYUP81
SF AVG 58.6 · 54TH PCTLSTANDING DUNK60
SF AVG 80 · 57TH PCTLDRIVING DUNK85
SF AVG 64.8 · 5TH PCTLPOST HOOK38
SF AVG 76 · 1ST PCTLPOST FADE37
SF AVG 73.9 · 2ND PCTLPOST CONTROL36
SF AVG 82.1 · 12TH PCTLDRAW FOUL69
SF AVG 91.1 · 35TH PCTLHANDS90
PLAYMAKING
SF AVG 74.4 · 6TH PCTLPASS ACCURACY58
SF AVG 79.3 · 11TH PCTLBALL HANDLE72
SF AVG 74.8 · 32ND PCTLSPEED WITH BALL71
SF AVG 80.1 · 2ND PCTLPASS IQ52
SF AVG 65.5 · 3RD PCTLPASS VISION37
ATHLETICISM
SF AVG 79.8 · 53RD PCTLSPEED81
SF AVG 82.9 · 84TH PCTLAGILITY91
SF AVG 81.2 · 61ST PCTLVERTICAL85
SF AVG 70 · 79TH PCTLSTRENGTH80
SF AVG 94.9 · 3RD PCTLSTAMINA85
SF AVG 88.4 · 32ND PCTLHUSTLE85
SF AVG 84 · 38TH PCTLDURABILITY81
DEFENDING
SF AVG 69.4 · 96TH PCTLINTERIOR DEFENSE89
SF AVG 82.5 · 89TH PCTLPERIMETER DEFENSE94
SF AVG 69.3 · 60TH PCTLSTEAL73
SF AVG 54.8 · 71ST PCTLBLOCK62
SF AVG 83.3 · 87TH PCTLHELP DEFENSE IQ94
SF AVG 79.8 · 83RD PCTLPASS PERCEPTION92
SF AVG 81.9 · 82ND PCTLDEFENSIVE CONSISTENCY95
REBOUNDING
SF AVG 60.4 · 22ND PCTLOFFENSIVE REBOUND46
SF AVG 70.7 · 22ND PCTLDEFENSIVE REBOUND59
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