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A-T THUNDER DEPTH CHART
←R. ALLEN · 94S. KEMP · 90→
Kevin Durant
GALAXY OPAL · SF/PF · OKC
97
All-Time Oklahoma City Thunder logo
Kevin Durant
6'9" · 240 lbs · 7'5" WS · 25 BADGES
98
DRIVING LAYUP
94TH PCTL · SF
98
SHOT IQ
75TH PCTL · SF
97
MID-RANGE SHOT
97TH PCTL · SF
THE SCOUTING READ
STRENGTHS
+Mid-Range Shot 97 — 97th percentile among SFs.
+Block 77 — 96th percentile among SFs.
+Three-Point Shot 95 — 95th percentile among SFs.
WEAKNESSES
−Offensive Rebound 36 — 6th percentile among SFs.
−Strength 55 — 12th percentile among SFs.
−Steal 61 — 23rd percentile among SFs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Vince Carter

Vince Carter

SF/SG · TOR

97
Bernard King

Bernard King

SF/N · NYK

89
Jayson Tatum

Jayson Tatum

SF/PF · BOS

94
PERCENTILE VS ALL SFS (96)
OVERALL
93
OUTSIDE
97
INSIDE
78
PLAYMAKING
80
ATHLETICISM
32
DEFENSE
40
REBOUNDING
39
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSF AVG
OVR 97INS 84OUT 96ATH 81PLY 81REB 60DEF 73
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 25 TOTALFROM GET /api/players/slug/kevin-durant-all-time-oklahoma-city-thunder
HALL OF FAME · 2
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.
GOLD · 8
DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.Float GameImproves a player's ability to make floaters.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Static MiddyApplies a shooting boost to stand-still mid-range shots.
SILVER · 5
Aerial WizardIncreases the ability to finish an alley-oop from a teammate, or a putback finish off an offensive rebound.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Lightning LaunchSpeeds up launches when attacking from the perimeter.PaceRaises the speed of the ball handler when sprinting.
BRONZE · 10
Ankle AssassinIncreases the ability to break down the defender or cross them up.Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.FlashSpeeds up movement without the ball while in transition on offense or defense.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 89.2 · 94TH PCTLCLOSE SHOT97
SF AVG 87.9 · 97TH PCTLMID-RANGE SHOT97
SF AVG 81.6 · 95TH PCTLTHREE-POINT SHOT95
SF AVG 82.6 · 88TH PCTLFREE THROW88
SF AVG 92.8 · 75TH PCTLSHOT IQ98
SF AVG 93.5 · 81ST PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SF AVG 87.7 · 94TH PCTLDRIVING LAYUP98
SF AVG 58.6 · 54TH PCTLSTANDING DUNK60
SF AVG 80 · 43RD PCTLDRIVING DUNK80
SF AVG 64.8 · 57TH PCTLPOST HOOK70
SF AVG 76 · 88TH PCTLPOST FADE88
SF AVG 73.9 · 75TH PCTLPOST CONTROL83
SF AVG 82.1 · 89TH PCTLDRAW FOUL95
SF AVG 91.1 · 82ND PCTLHANDS98
PLAYMAKING
SF AVG 74.4 · 51ST PCTLPASS ACCURACY75
SF AVG 79.3 · 83RD PCTLBALL HANDLE86
SF AVG 74.8 · 92ND PCTLSPEED WITH BALL85
SF AVG 80.1 · 78TH PCTLPASS IQ88
SF AVG 65.5 · 69TH PCTLPASS VISION71
ATHLETICISM
SF AVG 79.8 · 79TH PCTLSPEED86
SF AVG 82.9 · 65TH PCTLAGILITY86
SF AVG 81.2 · 55TH PCTLVERTICAL84
SF AVG 70 · 12TH PCTLSTRENGTH55
SF AVG 94.9 · 23RD PCTLSTAMINA94
SF AVG 88.4 · 13TH PCTLHUSTLE75
SF AVG 84 · 75TH PCTLDURABILITY89
DEFENDING
SF AVG 69.4 · 45TH PCTLINTERIOR DEFENSE68
SF AVG 82.5 · 28TH PCTLPERIMETER DEFENSE77
SF AVG 69.3 · 23RD PCTLSTEAL61
SF AVG 54.8 · 96TH PCTLBLOCK77
SF AVG 83.3 · 25TH PCTLHELP DEFENSE IQ77
SF AVG 79.8 · 35TH PCTLPASS PERCEPTION75
SF AVG 81.9 · 27TH PCTLDEFENSIVE CONSISTENCY75
REBOUNDING
SF AVG 60.4 · 6TH PCTLOFFENSIVE REBOUND36
SF AVG 70.7 · 84TH PCTLDEFENSIVE REBOUND84
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