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A-T WARRIORS DEPTH CHART
←K. THOMPSON · 91D. GREEN · 89→
Kevin Durant
GALAXY OPAL · SF/PF · GSW
97
All-Time Golden State Warriors logo
Kevin Durant
6'9" · 240 lbs · 7'5" WS · 25 BADGES
99
SHOT IQ
99TH PCTL · SF
98
CLOSE SHOT
99TH PCTL · SF
98
MID-RANGE SHOT
99TH PCTL · SF
THE SCOUTING READ
STRENGTHS
+Shot IQ 99 — 99th percentile among SFs.
+Close Shot 98 — 99th percentile among SFs.
+Mid-Range Shot 98 — 99th percentile among SFs.
WEAKNESSES
−Steal 47 — 7th percentile among SFs.
−Strength 63 — 23rd percentile among SFs.
−Vertical 77 — 31st percentile among SFs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Vince Carter

Vince Carter

SF/SG · TOR

97
Adrian Dantley

Adrian Dantley

SF/N · UTA

91
Jayson Tatum

Jayson Tatum

SF/PF · BOS

94
PERCENTILE VS ALL SFS (96)
OVERALL
93
OUTSIDE
99
INSIDE
84
PLAYMAKING
89
ATHLETICISM
36
DEFENSE
42
REBOUNDING
58
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSF AVG
OVR 97INS 86OUT 96ATH 82PLY 83REB 70DEF 74
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 25 TOTALFROM GET /api/players/slug/kevin-durant-all-time-golden-state-warriors
GOLD · 10
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.Float GameImproves a player's ability to make floaters.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.Static MiddyApplies a shooting boost to stand-still mid-range shots.
SILVER · 7
Aerial WizardIncreases the ability to finish an alley-oop from a teammate, or a putback finish off an offensive rebound.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.FlashSpeeds up movement without the ball while in transition on offense or defense.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Lightning LaunchSpeeds up launches when attacking from the perimeter.PaceRaises the speed of the ball handler when sprinting.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.
BRONZE · 8
Ankle AssassinIncreases the ability to break down the defender or cross them up.Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 89.2 · 99TH PCTLCLOSE SHOT98
SF AVG 87.9 · 99TH PCTLMID-RANGE SHOT98
SF AVG 81.6 · 95TH PCTLTHREE-POINT SHOT95
SF AVG 82.6 · 96TH PCTLFREE THROW90
SF AVG 92.8 · 99TH PCTLSHOT IQ99
SF AVG 93.5 · 81ST PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SF AVG 87.7 · 84TH PCTLDRIVING LAYUP95
SF AVG 58.6 · 54TH PCTLSTANDING DUNK60
SF AVG 80 · 76TH PCTLDRIVING DUNK90
SF AVG 64.8 · 72ND PCTLPOST HOOK76
SF AVG 76 · 88TH PCTLPOST FADE88
SF AVG 73.9 · 70TH PCTLPOST CONTROL82
SF AVG 82.1 · 89TH PCTLDRAW FOUL95
SF AVG 91.1 · 82ND PCTLHANDS98
PLAYMAKING
SF AVG 74.4 · 51ST PCTLPASS ACCURACY75
SF AVG 79.3 · 97TH PCTLBALL HANDLE92
SF AVG 74.8 · 68TH PCTLSPEED WITH BALL80
SF AVG 80.1 · 89TH PCTLPASS IQ92
SF AVG 65.5 · 82ND PCTLPASS VISION77
ATHLETICISM
SF AVG 79.8 · 47TH PCTLSPEED80
SF AVG 82.9 · 60TH PCTLAGILITY85
SF AVG 81.2 · 31ST PCTLVERTICAL77
SF AVG 70 · 23RD PCTLSTRENGTH63
SF AVG 94.9 · 23RD PCTLSTAMINA94
SF AVG 88.4 · 32ND PCTLHUSTLE85
SF AVG 84 · 75TH PCTLDURABILITY89
DEFENDING
SF AVG 69.4 · 45TH PCTLINTERIOR DEFENSE68
SF AVG 82.5 · 62ND PCTLPERIMETER DEFENSE85
SF AVG 69.3 · 7TH PCTLSTEAL47
SF AVG 54.8 · 90TH PCTLBLOCK73
SF AVG 83.3 · 57TH PCTLHELP DEFENSE IQ85
SF AVG 79.8 · 35TH PCTLPASS PERCEPTION75
SF AVG 81.9 · 52ND PCTLDEFENSIVE CONSISTENCY85
REBOUNDING
SF AVG 60.4 · 49TH PCTLOFFENSIVE REBOUND60
SF AVG 70.7 · 66TH PCTLDEFENSIVE REBOUND79
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