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ROCKETS DEPTH CHART
←A. THOMPSON · 86J. SMITH JR. · 80→
Kevin Durant
DIAMOND · SF/SG · HOU
93
Houston Rockets logo
Kevin Durant
6'11" · 240 lbs · 7'5" WS · 24 BADGES
98
CLOSE SHOT
99TH PCTL · SF
97
MID-RANGE SHOT
100TH PCTL · SF
96
DRIVING LAYUP
100TH PCTL · SF
THE SCOUTING READ
STRENGTHS
+Mid-Range Shot 97 — 100th percentile among SFs.
+Driving Layup 96 — 100th percentile among SFs.
+Ball Handle 92 — 100th percentile among SFs.
WEAKNESSES
−Offensive Rebound 33 — 4th percentile among SFs.
−Steal 38 — 10th percentile among SFs.
−Vertical 77 — 47th percentile among SFs.
TAKE HIM SOMEWHERE
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STATISTICALLY SIMILAR SFSBY ATTRIBUTE PROFILE
Cooper Flagg

Cooper Flagg

SF/PG · DAL

87
Franz Wagner

Franz Wagner

SF/PF · ORL

85
Brandon Ingram

Brandon Ingram

SF/PF · LAC

84
PERCENTILE VS ALL SFS (123)
OVERALL
99
OUTSIDE
99
INSIDE
99
PLAYMAKING
99
ATHLETICISM
79
DEFENSE
78
REBOUNDING
30
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
97 — GALAXY OPAL2K102K152K212K27
+11 ACROSS 18 GAMES · GET /api/players/slug/kevin-durant
CATEGORY RADAR
PLAYERSF AVG
OVR 93INS 84OUT 92ATH 80PLY 81REB 48DEF 67
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 24 TOTALFROM GET /api/players/slug/kevin-durant
HALL OF FAME · 4
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.
GOLD · 10
Ankle AssassinIncreases the ability to break down the defender or cross them up.FlashSpeeds up movement without the ball while in transition on offense or defense.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Lightning LaunchSpeeds up launches when attacking from the perimeter.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Static MiddyApplies a shooting boost to stand-still mid-range shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.
SILVER · 4
Float GameImproves a player's ability to make floaters.Ghost StepperIncreases the effectiveness on step-through layups or other close-range shots that come after a fake.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Post LockdownStrengthens a player's ability to effectively defend moves in the post, with an increased chance at stripping the opponent.
BRONZE · 6
Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.Paint ProdigyImproves a player's ability to quickly and efficiently score while going to work in the paint.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jumpshot.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SF AVG 81.5 · 99TH PCTLCLOSE SHOT98
SF AVG 75.3 · 100TH PCTLMID-RANGE SHOT97
SF AVG 78.1 · 99TH PCTLTHREE-POINT SHOT92
SF AVG 77.8 · 93RD PCTLFREE THROW88
SF AVG 61.9 · 92ND PCTLSHOT IQ80
SF AVG 59.9 · 98TH PCTLOFFENSIVE CONSISTENCY95
INSIDE SCORING
SF AVG 77 · 100TH PCTLDRIVING LAYUP96
SF AVG 46.3 · 81ST PCTLSTANDING DUNK60
SF AVG 72.6 · 93RD PCTLDRIVING DUNK85
SF AVG 49.7 · 98TH PCTLPOST HOOK74
SF AVG 53.1 · 99TH PCTLPOST FADE89
SF AVG 52.7 · 96TH PCTLPOST CONTROL86
SF AVG 53.4 · 96TH PCTLDRAW FOUL85
SF AVG 82.4 · 98TH PCTLHANDS98
PLAYMAKING
SF AVG 64.9 · 95TH PCTLPASS ACCURACY78
SF AVG 71.6 · 100TH PCTLBALL HANDLE92
SF AVG 68.9 · 87TH PCTLSPEED WITH BALL77
SF AVG 66 · 99TH PCTLPASS IQ88
SF AVG 44.4 · 96TH PCTLPASS VISION70
ATHLETICISM
SF AVG 75.2 · 59TH PCTLSPEED78
SF AVG 76.6 · 53RD PCTLAGILITY78
SF AVG 77 · 47TH PCTLVERTICAL77
SF AVG 60.9 · 60TH PCTLSTRENGTH63
SF AVG 86 · 95TH PCTLSTAMINA94
SF AVG 80.1 · 86TH PCTLHUSTLE90
SF AVG 80.5 · 52ND PCTLDURABILITY82
DEFENDING
SF AVG 58.2 · 86TH PCTLINTERIOR DEFENSE70
SF AVG 70.4 · 75TH PCTLPERIMETER DEFENSE77
SF AVG 54.2 · 10TH PCTLSTEAL38
SF AVG 49.7 · 87TH PCTLBLOCK62
SF AVG 67.9 · 73RD PCTLHELP DEFENSE IQ75
SF AVG 65.4 · 77TH PCTLPASS PERCEPTION75
SF AVG 60 · 79TH PCTLDEFENSIVE CONSISTENCY75
REBOUNDING
SF AVG 46.5 · 4TH PCTLOFFENSIVE REBOUND33
SF AVG 56.8 · 70TH PCTLDEFENSIVE REBOUND62
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