nba2kapi
PlaygroundTeamsLineupsDocs
★Get an API key
'70-'71 LAKERS DEPTH CHART
←W. MCCARTER · 67G. GOODRICH · 84→
Jerry West
PINK DIAMOND · PG/SG · LAL
95
1970-71 Los Angeles Lakers logo
Jerry West
6'2" · 175 lbs · 6'9" WS · 30 BADGES
98
STEAL
99TH PCTL · PG
96
AGILITY
97TH PCTL · PG
96
PASS ACCURACY
95TH PCTL · PG
THE SCOUTING READ
STRENGTHS
+Steal 98 — 99th percentile among PGs.
+Mid-Range Shot 95 — 99th percentile among PGs.
+Perimeter Defense 95 — 98th percentile among PGs.
WEAKNESSES
−Defensive Rebound 35 — 1st percentile among PGs.
−Vertical 60 — 21st percentile among PGs.
−Driving Dunk 25 — 24th percentile among PGs.
TAKE HIM SOMEWHERE
Compare→ Lineup Builder
STATISTICALLY SIMILAR PGSBY ATTRIBUTE PROFILE
Chauncey Billups

Chauncey Billups

PG/SG · DET

89
Tony Parker

Tony Parker

PG · SAS

89
Chris Paul

Chris Paul

PG · LAC

93
PERCENTILE VS ALL PGS (178)
OVERALL
98
OUTSIDE
96
INSIDE
87
PLAYMAKING
92
ATHLETICISM
87
DEFENSE
97
REBOUNDING
9
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERPG AVG
OVR 95INS 58OUT 89ATH 83PLY 91REB 35DEF 80
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 30 TOTALFROM GET /api/players/slug/jerry-west-1970-71-los-angeles-lakers
HALL OF FAME · 2
Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.
GOLD · 25
Ankle AssassinIncreases the ability to break down the defender or cross them up.Ankle BracesLowers the likelihood of getting ankle-broken by opposing dribble moves.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.DimerBoosts the shot percentage for open teammates after catching a pass.GloveIncreases the ability to successfully steal from ball-handlers, or strip layup attempts.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.Immovable EnforcerImproves a defensive player's strength when defending ball handlers and finishers who are coming straight at them.InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Lightning LaunchSpeeds up launches when attacking from the perimeter.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.Mini MarksmanElevates the likelihood of making shots over taller defenders.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.PaceRaises the speed of the ball handler when sprinting.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.Static MiddyApplies a shooting boost to stand-still mid-range shots.Versatile VisionaryImproves a player's ability to thread and fit tight passes, including alley-oops, quickly and on time.Work HorseIncreases player speed and agility when chasing down loose balls.
SILVER · 3
Float GameImproves a player's ability to make floaters.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
PG AVG 75.8 · 97TH PCTLCLOSE SHOT95
PG AVG 78.5 · 99TH PCTLMID-RANGE SHOT95
PG AVG 76 · 84TH PCTLTHREE-POINT SHOT85
PG AVG 79.4 · 63RD PCTLFREE THROW83
PG AVG 77.7 · 58TH PCTLSHOT IQ80
PG AVG 69.6 · 96TH PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
PG AVG 77.8 · 93RD PCTLDRIVING LAYUP94
PG AVG 26.6 · 45TH PCTLSTANDING DUNK25
PG AVG 38.5 · 24TH PCTLDRIVING DUNK25
PG AVG 32.4 · 87TH PCTLPOST HOOK43
PG AVG 43.6 · 56TH PCTLPOST FADE43
PG AVG 36.2 · 87TH PCTLPOST CONTROL54
PG AVG 59 · 94TH PCTLDRAW FOUL85
PG AVG 83 · 96TH PCTLHANDS98
PLAYMAKING
PG AVG 80 · 95TH PCTLPASS ACCURACY96
PG AVG 81.9 · 76TH PCTLBALL HANDLE86
PG AVG 80.7 · 67TH PCTLSPEED WITH BALL84
PG AVG 80.9 · 95TH PCTLPASS IQ96
PG AVG 73.2 · 95TH PCTLPASS VISION95
ATHLETICISM
PG AVG 80.9 · 65TH PCTLSPEED84
PG AVG 80.5 · 97TH PCTLAGILITY96
PG AVG 70.8 · 21ST PCTLVERTICAL60
PG AVG 47 · 85TH PCTLSTRENGTH60
PG AVG 88.1 · 85TH PCTLSTAMINA95
PG AVG 80.7 · 94TH PCTLHUSTLE97
PG AVG 84.1 · 77TH PCTLDURABILITY90
DEFENDING
PG AVG 38.1 · 69TH PCTLINTERIOR DEFENSE44
PG AVG 71.7 · 98TH PCTLPERIMETER DEFENSE95
PG AVG 66.4 · 99TH PCTLSTEAL98
PG AVG 36.3 · 72ND PCTLBLOCK40
PG AVG 69.5 · 97TH PCTLHELP DEFENSE IQ90
PG AVG 63.9 · 97TH PCTLPASS PERCEPTION95
PG AVG 64.9 · 98TH PCTLDEFENSIVE CONSISTENCY95
REBOUNDING
PG AVG 37.9 · 41ST PCTLOFFENSIVE REBOUND35
PG AVG 46.6 · 1ST PCTLDEFENSIVE REBOUND35
nba2kapiData from 2kratings.com · Not affiliated with 2K Sports or the NBAAPI Docs →