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A-T TIMBERWOLVES DEPTH CHART
←S. CASSELL · 88W. SZCZERBIAK · 85→
Anthony Edwards
DIAMOND · SG/SF · MIN
93
Anthony Edwards
6'4" · 225 lbs · 6'9" WS · 30 BADGES
97
DRIVING DUNK
96TH PCTL · SG
97
VERTICAL
92ND PCTL · SG
95
CLOSE SHOT
87TH PCTL · SG
THE SCOUTING READ
STRENGTHS
+Driving Dunk 97 — 96th percentile among SGs.
+Vertical 97 — 92nd percentile among SGs.
+Speed 91 — 90th percentile among SGs.
WEAKNESSES
−Steal 53 — 7th percentile among SGs.
−Offensive Rebound 36 — 8th percentile among SGs.
−Mid-Range Shot 84 — 19th percentile among SGs.
TAKE HIM SOMEWHERE
Compare→ Lineup Builder
STATISTICALLY SIMILAR SGSBY ATTRIBUTE PROFILE
Rolando Blackman

Rolando Blackman

SG/N · DAL

88
Donovan Mitchell

Donovan Mitchell

SG/PG · CLE

93
Mitch Richmond

Mitch Richmond

SG/SF · SAC

94
PERCENTILE VS ALL SGS (99)
OVERALL
87
OUTSIDE
72
INSIDE
76
PLAYMAKING
57
ATHLETICISM
87
DEFENSE
40
REBOUNDING
30
| = LEAGUE MEDIAN
OVERALL — GAME TO GAME
ONE GAME OF DATA — HISTORY BUILDS EACH 2K RELEASE
CATEGORY RADAR
PLAYERSG AVG
OVR 93INS 75OUT 91ATH 87PLY 79REB 50DEF 70
HOVER OR ARROW THROUGH A CATEGORY
BADGES — 30 TOTALFROM GET /api/players/slug/anthony-edwards-all-time-minnesota-timberwolves
HALL OF FAME · 1
Post Fade PhenomImproves a player's ability to make post fades and hop shots.
GOLD · 13
Aerial WizardIncreases the ability to finish an alley-oop from a teammate, or a putback finish off an offensive rebound.Arc CadenceImproves a player's ability to knock down three-point shots while on the move., including pull-up, hop, or spin shots.Bail OutPassing out of a jump shot or layup yields fewer errant passes than normal. Additionally, helps passing out of double teams.DeadeyeJump shots taken with a defender closing out receive less of a penalty from a shot contest.FlashSpeeds up movement without the ball while in transition on offense or defense.Layup MixmasterImproves a player's ability to finish fancy or acrobatic layups successfully.Physical FinisherImproves a player's ability to battle through contact and convert contact layups.Pogo StickAllows players to quickly recover and go back up for another jump upon landing. This could be after a rebound, block attempt, or even jumpshot.Quick TriggerImproves a player's ability to make 'No Dip' jumpshots.Set and FireApplies a shooting boost to three-point attempts when the user's feet are completely set.Smooth OperatorImproves a player's ability to knock down mid-range shots while on the move., including pull-up, hop, or spin shots.Static MiddyApplies a shooting boost to stand-still mid-range shots.Strong HandleReduces the likelihood of being bothered by defenders when dribbling.
SILVER · 11
Ankle AssassinIncreases the ability to break down the defender or cross them up.Break StarterAfter grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.ChallengerImproves effectiveness of well-timed contests against perimeter shooters.Float GameImproves a player's ability to make floaters.Handles For DaysA player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker and for longer periods of time.High-Flying DenierBoosts the speed and leaping ability of a defensive player in anticipation of a chase down block attempt.Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup.Pick DodgerImproves a player's ability to navigate through and around screens while on defense.Slippery Off-BallWhen attempting to get open off screens, the player more effectively navigates through traffic.UnpluckableDefenders have a tougher time poking the ball free with their steal attempts.Work HorseIncreases player speed and agility when chasing down loose balls.
BRONZE · 5
InterceptorThe frequency of successfully tipped or intercepted passes greatly increases.Lightning LaunchSpeeds up launches when attacking from the perimeter.Limitless RangeExtends the range from which a player can shoot three-pointers effectively from deep.PaceRaises the speed of the ball handler when sprinting.SeatbeltBoosts body-up defense effectiveness, making it easier to clamp opponents and disrupt their drive path.
FULL ATTRIBUTE MATRIX — 40+ FIELDS, ALL FROM ONE CALL
OUTSIDE SCORING
SG AVG 88.2 · 87TH PCTLCLOSE SHOT95
SG AVG 88.5 · 19TH PCTLMID-RANGE SHOT84
SG AVG 84.7 · 71ST PCTLTHREE-POINT SHOT89
SG AVG 84.2 · 54TH PCTLFREE THROW85
SG AVG 95 · 30TH PCTLSHOT IQ95
SG AVG 92.3 · 85TH PCTLOFFENSIVE CONSISTENCY98
INSIDE SCORING
SG AVG 87.8 · 61ST PCTLDRIVING LAYUP90
SG AVG 43.9 · 65TH PCTLSTANDING DUNK50
SG AVG 71.5 · 96TH PCTLDRIVING DUNK97
SG AVG 48.3 · 75TH PCTLPOST HOOK60
SG AVG 67.4 · 35TH PCTLPOST FADE62
SG AVG 56.5 · 56TH PCTLPOST CONTROL62
SG AVG 81.3 · 41ST PCTLDRAW FOUL80
SG AVG 93.9 · 77TH PCTLHANDS98
PLAYMAKING
SG AVG 78.3 · 21ST PCTLPASS ACCURACY74
SG AVG 82.7 · 70TH PCTLBALL HANDLE86
SG AVG 78.5 · 87TH PCTLSPEED WITH BALL85
SG AVG 81.3 · 32ND PCTLPASS IQ79
SG AVG 71.8 · 45TH PCTLPASS VISION72
ATHLETICISM
SG AVG 81.8 · 90TH PCTLSPEED91
SG AVG 82.2 · 78TH PCTLAGILITY90
SG AVG 80 · 92ND PCTLVERTICAL97
SG AVG 61.3 · 47TH PCTLSTRENGTH62
SG AVG 95.3 · 46TH PCTLSTAMINA97
SG AVG 90.4 · 40TH PCTLHUSTLE90
SG AVG 84.1 · 53RD PCTLDURABILITY83
DEFENDING
SG AVG 55.7 · 46TH PCTLINTERIOR DEFENSE59
SG AVG 82.1 · 60TH PCTLPERIMETER DEFENSE83
SG AVG 70.4 · 7TH PCTLSTEAL53
SG AVG 45.9 · 78TH PCTLBLOCK52
SG AVG 81.5 · 47TH PCTLHELP DEFENSE IQ80
SG AVG 80.7 · 44TH PCTLPASS PERCEPTION80
SG AVG 81.4 · 44TH PCTLDEFENSIVE CONSISTENCY80
REBOUNDING
SG AVG 50 · 8TH PCTLOFFENSIVE REBOUND36
SG AVG 57.6 · 81ST PCTLDEFENSIVE REBOUND63
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